Section - Post-Storm Conversation
Post-Storm Conversation is a guaranteed triggered serendipitous episode. The icebreaker is psc_intro.
First condition for Post-Storm Conversation:
ignore the Progue is chattier the more he likes you rule;
A completion rule for Post-Storm Conversation:
now the activity counter of Progue is 5.
PSC is a thread. The escape clause of PSC is psc_headinjury.
[1. Player makes no effort to rescue Progue. Progue tries to rescue player and player refuses his help. (Player Rescue ended individualisticly)
2. Player makes no effort to rescue Progue. Progue tries to rescue player and player accepts his help. (Player Rescue ended cooperatively)
3. Player gets to Rise or farther, then turns back without reviving Progue. (Leading to 1 or 2 above) (Progue Rescue ended unsuccessfully)
4. Player revives Progue but does not make it to safety. (Progue Rescue ended nobly but unsuccessfully)
4. Player revives Progue and takes him to safety. (Progue Rescue ended successfully.)]
psc_intro is a beat in PSC with reaction "'Well oh well oh, quite a night,' he says. 'But Something Further, we're both still alive, [']twould seem leastways. Won't be forgetting that very soon, I don't expect. That's my Lacuna for you; just when you get used to her she throws a tsunami at you.'".
After discussing psc_intro:
if ( Progue Rescue ended successfully or Progue Rescue ended nobly but unsuccessfully ) and affinity of Progue > 0 begin; force discuss psc_savedmeinchar;
otherwise if ( Progue Rescue ended successfully or Progue Rescue ended nobly but unsuccessfully ) ; force discuss psc_savedmeoutchar;
otherwise if Player Rescue ended cooperatively ; force discuss psc_savedyou;
otherwise if Player Rescue ended individualisticly or Player Rescue ended sourly; force discuss psc_playthehero;
otherwise if Progue Rescue ended unsuccessfully; force discuss psc_abandoned;
otherwise; if final release mode is false, say "//ERROR: none of the Post-Storm Conversation templates fit."; force discuss psc_savedyou;
continue the action.
psc_savedmeinchar is a beat in PSC with reaction "He regards you seriously. 'Thanks are deserved for you,' he says. 'You grabbed my life by the scruff and kept me falling from the brink. [if Progue Rescue ended nobly but unsuccessfully]Didn't quite make it but that last shock of submersion finally sprung me to wake; I swam and climbed and somehow made it to dry land. [end if]Why I reasoned I could or should climb down from my ledge plum in the midst of earthquakes...' he shakes his head. 'Would have been swept to sea and sunk with the sharks without you, friend. Infinitudes of thanks and respect.'". psc_savedmeinchar summons psc_welcome. psc_savedmeinchar suggests psc_headinjury.
Understand "welcome" as psc_welcome when last beat is in PSC. psc_welcome is a beat in PSC with keyword name "welcome" and reaction "[if romance of Progue > 2]He hugs you, holding you tight, before letting you go[otherwise]He clasps your hand firmly[end if]. 'Mayhaps someday the favor can be boxed up and returned,' he says.". psc_welcome enqueues psc_headinjury.
psc_savedmeoutchar is a beat in PSC with reaction "He frowns at you. 'We haven't always heard ear to ear since you've arrived,' he says. 'But still you went ratherly out of your way to save me. You grabbed my life by the scruff and kept me falling from the brink. I'm willing to sheath the past and let it be past, if you are. Find a new spring between us. What do you say? Agree?'". The yes-beat of psc_savedmeoutchar is psc_yesfriends. The no-beat of psc_savedmeoutchar is psc_nofriends. psc_savedmeoutchar suggests psc_nofriends.
psc_nofriends is a submissive beat in PSC with keyword name "no" and reaction "He furrows his brow and folds his arms. 'Very well,' he says. 'Won't forget what you did for me, too true, but if you don't want changes in spaces between, then so it will be.'". psc_nofriends enqueues psc_headinjury.
psc_yesfriends is a beat in PSC with keyword name "yes" and reaction "He clasps your hand, a real smiling breaking out across his face. 'Very well and welly ver,' he says. 'I hope this time I make better impressions.'". psc_yesfriends enqueues psc_headinjury. After discussing psc_yesfriends: if affinity of Progue < 1, now affinity of Progue is 1; continue the action.
psc_savedyou is a beat in PSC with reaction "'It's a trickling good thing I found you when I found you,' he says, 'since when I found you the water was black madness rising. That quake shocked the moisty hells from me, have my words, up on that carious mountain ledge. I came right down spying for you afterwards. Good thing, too true, true too, or you might be sunk with the sharks instead of breathing in the morning.'". psc_savedyou summons psc_thanks. psc_savedyou suggests psc_headinjury.
Understand "thanks" as psc_thanks when last beat is in PSC. psc_thanks is a beat in PSC with keyword name "thanks" and reaction "'Well and [']twas only my nature,' he says modestly. 'Mayhaps someday you'll grab my life by the scruff and keep me from falling off the brink.'". psc_thanks enqueues psc_headinjury. Instead of thanking Progue when psc_thanks is available: try discussing psc_thanks.
psc_playthehero is a beat in PSC with reaction "He regards you with annoyance. 'You don't play a gushing convincing hero,' he says. 'The ground quivering like a planet of gel, the waves black madness rising, and here I venture through life and strife to find you and you don't seem keen for aid. Got me a bit upended, [animal-nickname]. Some sound of [psc_sorry] is mayhaps overdue, unless of course of course I insulted the brave and lonely [psc_solo]?'". psc_playthehero suggests psc_headinjury.
Understand "sorry" as psc_sorry when last beat is in PSC. psc_sorry is an affinitive beat in PSC with keyword name "sorry" and reaction "His expression softens a little. 'Well, it's over now and regardless,' he says. 'What's done is done, and neither sunk with the sharks. Could have turned gushing worse.'". psc_sorry enqueues psc_headinjury.
Understand "hero" as psc_solo when last beat is in PSC. psc_solo is an unaffinitive submissive beat in PSC with keyword name "hero" and reaction "'Well and I hope you enjoyed yourself,' he says sourly. 'Next time you can play your games when someone else's life is on the brink.'". psc_solo enqueues psc_headinjury.
psc_abandoned is a beat in PSC with reaction "'I saw you on the rise last night,' Progue says slowly, not meeting your eye, 'after I fell from my climb down the cliff. You saw me, watched for a span, and then you turned, back and away. I was dizzy, hurt, choking...' He swallows. 'Well and mayhaps you solely did what it was you thought you needed to [psc_unintentional]. Or mayhaps, mayhaps what you did was entire your [psc_intentional], eh? I wonder, [animal-nickname]. I wonder.'". psc_abandoned suggests psc_unintentional.
Understand "survive" as psc_unintentional when last beat is in PSC. psc_unintentional is a beat in PSC with keyword name "survive" and reaction "'Well,' he says in a kind tone but still not meeting your eye, 'ground quivering like a planet of gel; the waves black madness rising, chaos encircling confusion. Mayhaps thoughts and thoughts weren't finishing the race. It's past now; we'll forget it or something thatwise, yes? I suppose we will.'". psc_unintentional enqueues psc_headinjury.
Understand "intentional" as psc_intentional when last beat is in PSC. psc_intentional is an unaffinitive terminal beat in PSC with keyword name "intentional" and reaction "'Then and then,' he says darkly, 'Nothing Further to you, [animal-nickname]. I'll busy myself with prepping your departure; we needn't speak again. Worsebyes and farepoors.'". After discussing psc_intentional: now the affinity of Progue is -6; if romance of Progue > 0, Progue is heartbroken; Progue's life goes on; continue the action.
psc_headinjury is a beat in PSC with reaction "'Hit the nog trickling hard when I fell,' he says, rubbing the purple goose egg on his forehead, 'feels like avalanches in there just now. Avalanches of [psc_Memories] trickling, cascading, triggering others, overcoming angles of repose, reaching points of no return...' he trails off, clutching his head as if to somehow stabilize it. 'Anyway,' he continues after a long moment, 'my beach is a sad and sad [psc_mess]. Don't know how I'll keep it in clean.' He seems on the verge of tears, but takes a few deep breaths and calms down.". psc_headinjury suggests psc_memories. psc_memories replaces psc_headinjury.
Understand "memories" as psc_memories when last beat is in PSC. psc_memories is a beat in PSC with keyword name "memories" and reaction "'I remember... more now,' he says, carefully. 'Still not everything, not by mountains, but more and more bits, pieces of puzzles in pieces. And I'm sure, but not sure why, that that pyramid contraption up on the mountaintop is a terrible danger. I know you've [if Lawn is visited]been up there and fiddled[otherwise]been trying to get up there and fiddle[end if], but you've got to trust and believe: Stop. Leave it be. The best and best thing for you is to help me prep your departure, so you can leave this place, wayfare away and move on and forget about me and Lacuna and all that's here.'[paragraph break]'Oh,' he says, 'and I'd stop sleeping under those windsigh trees, too, were I you. You'll sleep gushing more peacefully out on the beach, I promise.'". psc_memories enqueues psc_outtro. psc_outtro replaces psc_memories.
Understand "mess" as psc_mess when last beat is in PSC. psc_mess is a beat in PSC with keyword name "mess" and reaction "'Jotsam and fletsam sloshing up everywhere,' he says, waving towards the beach with a hopeless hand. 'Be working overtime for a span. The beach has to stay clean, [animal-nickname], has to has to.'". psc_mess suggests psc_memories.
psc_outtro is a terminal beat in PSC with reaction "'That's all I wanted to say,' he says. 'Oh and just to keep your eyes unglued-- seems a few things may have changed around here. Till the future.' He nods to you and turns back to his inner thoughts, a glum, pensive expression heavy on his face.".
Tsunami Sequence ends when the episodic status of Water Works is completed.
When Tsunami Sequence ends: now dont_describe_wakeup is false.