Blue Lacuna — 350 of 467

Aaron A. Reed

Release 4

Section - Dolphins Meeting

[An affinitive episode.]

Dolphins Meeting is an instant triggered uncommon episode with summary "watching the dolphins play". The meeting place is Rise. The icebreaker is dm_intro. The expiration date is 2 hours. The bye beat is dm_leaveearly. The abruptbye beat is dm_leaveearly.

Last condition for Dolphins Meeting:

if we are not going, rule fails;

if Progue is enclosed by location, rule fails;

if affinity of Progue < 0, rule fails;

if location is Stumps and former location is not Rise and Progue is not regionally in North island and Progue is not regionally in Marshlands, rule succeeds;

if location is South Beach and former location is not Center Beach and Progue is not regionally in Tiderooms and Progue is not regionally in Progue's Domain, rule succeeds;

if location is Center Beach and former location is Hut and Progue is not regionally in Progue's Domain, rule succeeds;

rule fails.

A commencement rule for Dolphins Meeting:

now dont_describe_Progue is true;

say "Progue, perched on the tip of the [d]rise[x], spots you and begins waving frantically, a look of excitement on his face. 'Come quick!' he shouts, 'You have to see this!'".

First finishing rule for Dolphins Meeting:

ignore the episodes usually end when conversation does rule;

if the number of spoken terminal beats in DM > 0:

Progue's life goes on;

now Dolphins Meeting is successful;

if there is a eptitle of Dolphins Meeting in episode schedule:

choose row with a eptitle of Dolphins Meeting in episode schedule;

blank out the whole row;

sort episode schedule in random order;

consider the completion rules for Dolphins Meeting;

rule succeeds.

A completion rule for Dolphins Meeting:

now icebreaker of Play Catch is spoken. [to prevent reruns]

Table of Progue's Initial Appearance (continued)

animusepisodedesc
--Dolphins Meeting"Progue lies on his stomach on the edge of the rise where it drops a short distance into the sea, peering intently at something in the water."

DM is a thread. dm_intro is a beat in DM with reaction "'Look and look,' he says, motioning you over to the edge, 'it's a dolphin rendezvous!'[paragraph break]You peer over the edge to see two clusters of [o]dolphins[x] through the clear turquoise water, the second group slightly bluer and slightly larger, the [o]youngest[x] and [o]oldest[x] nervously interacting on their edges.[paragraph break]'These littler ones are always around,' Progue says, excitement tingling his voice, 'but the larger group migrates or something thatwise; they're only around for a week or two each year. But I've never seen them mingling before! Something exciting, lie assured.'". After discussing dm_intro: move clusters of dolphins to location; continue the action. dm_intro suggests dm_intro2.

Some clusters of dolphins are set dressing. Understand "dolphin/larger/bluer/cluster/clusters/group" as clusters of dolphins. The description is "You can see the beautiful sea creatures with astonishing clarity, the [progue-time-of-day] light cutting the shallow water below you like diamond through glass.".

The youngest dolphins are part of some clusters of dolphins. The description is "The younger dolphins seem to have none of the caution of their parents, just a thrilling mixture of fear and intense curiosity at the unknown that is instantly familiar even in dolphin form. [if dm_intro2 is unspoken]They dart playfully around their parents, peeking at the young dolphins in the other group anxiously[else]They dart playfully around each other, delighted to have new playmates[end if].".

The oldest dolphins are part of some clusters of dolphins. The description is "The older dolphins of each group stay protectively near their front, regarding the other side warily, but slowly edging forward to meet the others with growing trust.".

dm_leaveearly is an ephemeral beat in DM with reaction "'Oh, stay for just a minute,' Progue says anxiously. 'This is something rare to see.'".

dm_intro2 is a beat in DM with reaction "'See, look now!' Progue says, pointing. 'They're introducing!' And indeed several of the dolphins from both sides have swum forward, nose to nose, to rub their snouts briefly against the other before darting back into the crowd.[paragraph break]'Have you noticed in your wayfarings,' Progue muses, 'how on most every world folk shake hands somewhere in the meeting process, but it always means something trickling different? Sometimes they'll shake at the conclusion of good deals, sometimes to ward off bad ones; sometimes before even swapping names; sometimes women will shake but not men, or men but not women. Different but mostly usually always the same result in the end.' He pauses for a moment, considering.". dm_intro2 suggests dm_intro3. dm_intro2 summons dm_shakehands.

dm_intro3 is a beat in DM with reaction "'On my homeworld,' he continues, 'you know, my real one-- you wouldn't shake when you first were introduced to someone; only, only once you'd decided they were going to be a friend.' He smiles, remembering. 'And what a warm and warming feeling that was,' he says, 'that moment of contact and knowing what it meant, knowing you were increasing by one the circle of those you cared for.' He sighs, and the two of you pause for a moment, staring down at the dolphins contemplatively.". dm_intro3 suggests dm_progueshakes. dm_intro3 summons dm_shakehands.

Understand "shake hands" or "shake hands with [someone]" or "shake [someone]'s hand" as shaking. Rule for supplying a missing noun when shaking: let honoree be a random visible other nonbestial person enclosed by the location; if honoree is a person, change noun to honoree. Instead of shaking Progue when last beat is dm_intro3, try discussing dm_shakehands.

dm_shakehands is an affinitive beat in dm with reaction "Surprised, Progue looks down at your hand, then realization dawns on his face, a slow, spreading smile. Cautiously at first, then with more and more strength and feeling, he grips your hand and shakes it vigorously.". dm_shakehands enqueues dm_shakeresult.

dm_shakeresult is a terminal beat in dm with reaction "'Something Further,' he says, 'it's been green eons-- I won't know what to do with a friend who doesn't bear fruit or breathe water.' He laughs. 'New friends above and below the waves today. It's a good day on the island.'[paragraph break]He finally breaks the grip and rises to his feet, brushing himself off and giving the dolphins one last, wistful glance. 'Must be off,' he says, 'things to do. But take care, friend, take care.'".

dm_progueshakes is an insistent beat in dm with reaction "Progue coughs, nervously. 'Well. I hope you won't think me rude or presumptuous, but...' And he holds out his [dm_pshake2], hesitant and uncertain.". dm_progueshakes suggests dm_noshake. dm_progueshakes summons dm_pshake2.

Understand "hand" as dm_pshake2 when last beat is in dm. dm_pshake2 is an affinitive beat in dm with keyword name "hand" and reaction "Progue grips your hand cautiously at first, then with more and more strength and feeling, shaking it vigorously as a huge smile spreads across his face.". dm_pshake2 enqueues dm_shakeresult. Instead of shaking Progue when last beat is dm_progueshakes, try discussing dm_pshake2.

dm_noshake is an unaffinitive terminal beat in dm with reaction "'Well, that's fine as fine then,' Progue says, hastily withdrawing the hand. 'Just a thought is all. I realize it's only been a day or two. Perhaps in a few more weeks, eh?'[paragraph break]He rises quickly to his feet, brushes himself off, and gives the dolphins one last glance. 'Enjoy,' he says, 'got some business to attend to.'".