Chapter - Ropeway Ride
Check sleeping in Chairlift-Ride: say "But you'll have to dismount in just a minute." instead.
Chair-lift1 is a room with printed name "Gently Rising". "The taut ropes above you jerk forward with a steady power, lifting you slowly above the sinking ground beneath your feet, which drops off into a quagmire as you pass above the edge of the [o]marsh[x].".
The cl1-marsh is a backdrop. Understand "marsh/swamp/marshlands" as cl1-marsh. The printed name is "view of the marsh". It is in Chair-lift1 and Chair-lift2. The description is "From your elevated vantage point, you can see how the marsh is really just a salty lowlands running across the north end of the island. Waves break gradually and slowly across the boggy expanse till they become undetectable ripples lapping against the sudden upthrust of the black lava flow to your right.".
Chair-lift2 is a room with printed name "Above the Marsh". "[chair-lift2desc].". To say chair-lift2desc: if bucket is ascending, say "The ropeway carries you higher, above the mud and reeds. To your left, the [o]sea[x] breaks unevenly across the fuzzy boundary of the [o]marsh[x], while opposite [windsigh phrase of tree3] rises from a rocky spur of the [o]mountain[x], which looms up ever larger before you.[paragraph break]The car bumps and squeals as it passes a [o]pillar[x] affixed to the top of a spire rising from the marsh, descends for a moment, and then begins rising steeply towards the summit"; otherwise say "The crate's wheels squeal like mad as you continue your breakneck descent, pulling up as the angle of the cable flattens.[paragraph break]You pass the lone support pillar in the center of the marsh with a stomach-churning hump. Something trips a catch in the wheels above, which loudly begin squealing as something abrades them. You grip the support with white knuckles as the car slow downs and throws your weight forward". Chair-lift2 is up from Chair-lift1.
The cl2-sea is a backdrop. It is in Chair-lift1, Chair-lift2 and Chair-lift3. Understand "sea/ocean/waves/water" as cl2-sea. The printed name is "ocean". The description is "The blue whitecapped waves seem to stretch forever off to the northern horizon.".
The cl2-pillar is a setpiece in Chair-lift2. Understand "pillar" as cl2-pillar. The printed name is "ropeway pillar". The description is "The pillar seems to be a single sturdy log, affixed somehow to the top of a natural rock spire rising from the marsh.".
Chair-lift3 is a room with printed name "[if bucket is descending]Rapid Descent[otherwise]Approaching the Mountain[end if]". "[if bucket is ascending]You rise at a steep angle towards the summit of the [o]mountain[x]. Before you is a sheer [o]cliff[x], marred by one deep crack and numerous ledges and pockmarks[ledgehint]. The angle of the rope above grows steeper and steeper[otherwise]You are flying down the rope, the wheels above spinning madly. The marsh rises to met you at a terrifying rate[end if].". To say ledgehint: if Ledge is unvisited, say ". One [o]ledge[x] in particular stands out, strewn with rubbish and signs of habitation". Chair-lift3 is up from Chair-lift2. Chairlift Base is down from Chair-lift2. Up from Chairlift Base is nowhere. Lawn is up from Chair-lift3.
The cl3-cliff is a setpiece in Chair-lift3. Understand "cliff/crack/pockmarks" as cl3-cliff. The printed name is "cliff". The description is "The cliff is sheer and steep on this side, and you see from this dizzying height where the lowlands of the marsh fill a negative space that the other half of this mountain must have occupied before some tumultuous geologic event.".
The cl3-ledge is a setpiece in Chair-lift3. Understand "ledge/ledges" as cl3-ledge. The printed name is "ledge". The description is "The great crack running up the side of the cliff bisects the ledge, and as you peer closer you can see someone obviously has spent some time there[if location of Progue is ledge]. In fact, you can see [the Progue] moving around on the ledge when you look closer[end if][if Ledge is unvisited]. It looks like you might be able to climb up the crack from the marsh near the cliff if you were careful about it[end if].".
Instead of jumping or leaping or exiting when location is regionally in Chairlift-Ride, say "Not on your life." First before going when location is regionally in Chairlift-Ride: say "Not on your life." instead. Check going nowhere when location is regionally in Chairlift-Ride: say "You'll have to wait until the car gets where it's going first." instead. Instead landmark-going when location is regionally in Chairlift-Ride (this is the can't landmark go from chairlift rule): say "You'll have to wait until the car gets where it's going first." instead. The can't landmark go from chairlift rule is listed first in the instead rules.