Section - Something Dramatic Is Up
[ We don't want to step on the toes of other systems or have events happen too fast, so we check and make sure not to trigger scenes at inappropriate times.]
To decide whether nothing dramatic is up:
if player is on beehive, decide no;
if we are examining an echo-keyword, decide no;
if player is enclosed by mind chair, decide no;
if location is regionally in Chairlift-Ride, decide no;
if something dramatic is up with Progue, decide no;
decide yes. To decide whether something dramatic is up: if nothing dramatic is up, decide no; decide yes.
To decide whether nothing dramatic is up with Progue:
if ambience_on is 0, decide no;
if we are landmark-going, decide no;
if Progue is attentive, decide no;
if current episode is not no-episode and ( Progue is enclosed by location or distant-Progue is enclosed by location ) , decide no;
[ if scene_underway is true, decide no;]
[ if the animus of Progue is acting, decide no;]
decide yes. To decide whether something dramatic is up with Progue: if nothing dramatic is up with Progue, decide no; decide yes.
To decide whether just had excitement:
if boredom meter < 3, decide yes;
decide no.