Volume - Drama Manager (in Drama Manager by Blue Lacuna)
Chapter - Rume Tracker
[ Throughout the game, we keep track of how the player feels about Rume. When we reach our epilogue, we make our best guess as to whether the player wants to return, and if so, trigger that epilogue.
At various moments throughout the game, the player has opportunities to take actions that reveal their feelings. Positive points indicate a desire for / wanting to return to Rume, and negative points indicate indifference or apathy. We can score minor or major points in either direction.
If we reach the epilogue with 10 or more points, we get the Rume-centered ending.]
Rume-tracker is a number that varies. Rume-tracker is -10.
To miss Rume:
increase Rume-tracker by 5;
if drama manager is being debugged or stats mode is true, say "[as the parser](Missing Rume: score now [if Rume-tracker > 0]+[end if][Rume-tracker]).[as normal][line break]".
To miss Rume a lot:
increase Rume-tracker by 15;
if drama manager is being debugged or stats mode is true, say "[as the parser](Missing Rume a lot: score now [if Rume-tracker > 0]+[end if][Rume-tracker]).[as normal][line break]".
To dis Rume:
decrease Rume-tracker by 5;
if drama manager is being debugged or stats mode is true, say "[as the parser](Letting Rume go: score now [if Rume-tracker > 0]+[end if][Rume-tracker]).[as normal][line break]".
To dis Rume a lot:
decrease Rume-tracker by 15;
if drama manager is being debugged or stats mode is true, say "[as the parser](Forgetting Rume: score now [if Rume-tracker > 0]+[end if][Rume-tracker]).[as normal][line break]".
After remembering Rume for the first time: miss Rume; continue the action.
Report remembering Rume: try mourning instead.