Chapter - Let's Take A Soak
[ You encounter Progue somewhere as he is on his way to take a dip in the hot springs. He invites you to come with him. If you accept, you can follow him to the hot spring. Whether you do so, whether you get in can matter. Progue wants to get to know you a little better; do you tell him anything? You can initiate some romance here too. Discussion about crystal. Progue hesitantly brings up his daughters if the conversation goes in that direction, but doesn't remember what happened to them.
]
Let's Take A Soak Part One is an urgent frequent episode with summary "chat and chatting at the hot springs". The icebreaker is ltas_intro. The expiration date is 4 hours.
A condition for Let's Take A Soak Part One:
if location is Rise or location is Hot Springs, rule fails;
if morning or midmorning or midday or evening, rule succeeds.
A completion rule for Let's Take A Soak Part One:
if ltas_yes is spoken or ltas_maybe is spoken:
begin Let's Take A Soak Part Two;
else:
Progue starts hottubbing.
LTAS is a thread. The escape clause is ltas_maybe.
ltas_intro is a beat in LTAS with reaction "'Oh, hello,' Progue says amiably, pausing for a moment. [if affinity of Progue <= 0]He hesitates, then adds[otherwise]He adds cheerfully[end if] 'I was just heading to the hot [ltas_spring] for a soak. Care to join me?'". The yes-beat of ltas_intro is ltas_yes. The no-beat of ltas_intro is ltas_no. The maybe-beat of ltas_intro is ltas_maybe.
Understand "spring" as ltas_spring when last beat is ltas_intro. ltas_spring is an ephemeral beat in LTAS with keyword name "spring" and fuse 99 and reaction "'It's a beautiful spot,' [the Progue] says, smiling, 'just a hidden little pool with a waterfall and beautiful blue crystals. I go there often to relax and think. Will you join me?'".
Carry out getting bored when last beat is ltas_intro: force discuss ltas_maybe. ltas_maybe is a terminal beat in LTAS with fuse 99 and keyword name "maybe" and reaction "'Well, I'll be there if you like,' he says [if affinity of Progue <= 0]skeptically[otherwise]in a friendly tone[end if], turning away. 'Feel free to join me.'". ltas_maybe cancels ltas_yes, ltas_no. After discussing ltas_maybe: complete Let's Take A Soak Part One, succeeding; begin Let's Take A Soak Part Two; follow the Progue's motivation rule; continue the action.
ltas_yes is a terminal beat in LTAS with fuse 99 and keyword name "yes" and reaction "[if affinity of Progue <= 0]'Oh!' [the Progue] says, seemingly surprised. 'Well and fine, [']twould be nice to have a chance to talk a bit more[otherwise if romance of Progue > 0]'Fantastic!' he says, a thrill lighting up his face, 'it will be wonderful to get to talk a touch more[otherwise]'Fine!' he says, smiling, 'it will be nice to get to chat a touch more[end if]. Just follow me, it's not far.'". ltas_yes cancels ltas_maybe, ltas_no. After discussing ltas_yes: complete Let's Take A Soak Part One, succeeding; begin Let's Take A Soak Part Two; follow the Progue's motivation rule; continue the action.
ltas_no is a terminal beat in LTAS with fuse 99 and keyword name "no" and reaction "'Oh, well,' he says, looking [if affinity of Progue <= -1]a bit relieved[otherwise if romance of Progue > 0]crestfallen[otherwise]disappointed[end if], 'just thought I'd ask. See you round, then.'". ltas_no cancels ltas_yes, ltas_maybe.
Let's Take A Soak Part Two is a guaranteed rendezvous episode. The meeting place is Hot Springs. The expiration date is 2 hours 30 minutes. The icebreaker is ltas2_intro. The boredom beat is ltas2_bored. The subchange beat is silence. The bye beat of Let's Take A Soak Part Two is silence. The abruptbye beat is silence.
A commencement rule for Let's Take A Soak Part Two:
now the animus of Progue is hottubbing;
now progue-venue is Hot Springs;
now Progue is wishing.
A completion rule for Let's Take A Soak Part Two:
if ltas2_intro is unspoken:
Progue likes you less;
if romance of Progue > 0, Progue is losing interest.
[On the way there.]
The Progue chats on way to Hot Springs rule is listed before the trigger Progue's motivation rule in the every turn rules. Every turn when current episode is Let's Take A Soak Part Two and Progue is enclosed by the location and location is not Hot Springs (this is the Progue chats on way to Hot Springs rule):
if ltas_chatter is spoken and location is Rise, now conversation fuse is 3; [This is so he'll say the icebreaker immediately next turn. The extra check is to prevent booboos if we're starting from the Rise.]
force discuss ltas_chatter.
ltas_chatter is a repeatable beat in LTAS with reaction "[one of]'Beautiful day, isn't it?' he says. '[if raining]Well, except for the torrential rain, of course. [end if]I find the climate here to be thoroughfully agreeable.'[or]'Nearly there now,' Progue says, rubbing his hands together in anticipation.[or]'You're going to love this,' he adds fondly.[or]'Try and keep up now!' Progue says.[or]'Just through here,' he says.[cycling]".
[Cannonball: submissive. Sit near Progue: romantic. Take his advice: paternal. ]
LTAS2 is a thread. The escape clause is p_supp_bye.
ltas2_intro is a beat in LTAS2 with reaction "'Get in!' [the Progue] shouts, splashing some water in your direction. 'It feels heavenly.'". ltas2_intro summons ltas2_bored, ltas2_goodsport.
ltas2_bored is a terminal beat in LTAS2 with reaction "[The Progue] grunts. 'Suit yourself,' he says grumpily, 'but you don't know what you're missing.'".
Last after entering the large pool when Progue is enclosed by Hot Springs and current episode is Let's Take A Soak Part Two: pre-conversation processing; force discuss ltas2_goodsport. [ continue the action.]
ltas2_goodsport is an affinitive beat in LTAS2 with reaction "[The Progue] beams. 'There, you see?' he says. 'Isn't it nice?' Now, let's see. There's a good place to sit over [ltas2_sitfar], not too far from the waterfall, or this one [ltas2_sitnear] me, if you prefer,' he says, indicating the two spots with a pointed finger just breaking the surface of the water.". ltas2_goodsport summons ltas2_sitnear, ltas2_sitfar. ltas2_goodsport suggests ltas2_talkabout. After discussing ltas2_goodsport: now ltas2_intro is spoken [it may have been skipped.]; continue the action.
Understand "near" as ltas2_sitnear. ltas2_sitnear is a romantic beat in LTAS2 with keyword name "near" and reaction "You swim over to sit near Progue.". ltas2_sitnear enqueues ltas2_talkabout. After discussing ltas2_sitnear: now tempfuse of ltas2_sitfar is 0; continue the action.
Understand "there" as ltas2_sitfar. ltas2_sitfar is a beat in LTAS2 with keyword name "there" and reaction "You swim over to the seat near the waterfall.". ltas2_sitfar enqueues ltas2_talkabout. After discussing ltas2_sitfar: now tempfuse of ltas2_sitnear is 0; continue the action.
ltas2_talkabout is a beat in LTAS2 with reaction "[if ltas2_sitnear is spoken or ltas2_sitfar is spoken]'There' [the Progue] says, 'now that you're settled[otherwise]'Well,' [the Progue] says, 'I suppose that's as good a spot as any. Now[end if], what shall we discuss? This is a gushing good spot for discussions.' He studies you curiously. 'What shall it be, then? What [t]subject[x] shall we talk about?'".