Section - CC Hinting
[Stuck players get a hint when going to the Rise that they can climb the crack (if they've never done it) or that that's where Progue is hiding out.]
Crack-Coaxing-Hint is a scene. Crack-Coaxing-Hint begins when the psyche of Progue is fear and time for excitement, ignoring drama and location is Rise and ( former location is North Beach or former location is Hot Springs ) . Crack-Coaxing-Hint ends when 1 is 1.
When Crack-Coaxing-Hint begins:
assuage boredom with "cc hint";
say "From the corner of your eye, you catch a hint of furtive movement from the ledge halfway up the distant mountain[if Ledge is visited], halfway up the crack[else] along the vertical crack that splits it. You wonder if it's possible to climb the crack up to the ledge[end if].";
move distant-ledge to location.
The distant-ledge is minor set dressing with printed name "distant ledge". Understand "ledge" as distant-ledge. The description is "The ledge is bisected by the crack that runs up the mountain's cliff.".
[For players who reach the ledge but don't realize they need to say "hello" to begin the conversation.]
Crack-Coaxing-Jumpstart is a scene. Crack-Coaxing-Jumpstart begins when current episode is Crack Coaxing and time for excitement, ignoring drama and Progue is enclosed by location and Progue is idle. Crack-Coaxing-Jumpstart ends when 1 is 1.
When Crack-Coaxing-Jumpstart begins:
pre-conversation processing;
force discuss cc_jumpstartgreeting.