Section - Standard Behavior
The wakeup_beat of Progue is pd_wakeup. pd_wakeup is a repeatable beat in DenialC with reaction "[The Progue] opens one eye warily, then reluctantly hoists the other wide and clambers to his feet with a throng of creaks, groans and sighs.[paragraph break]'Can't even get a moment's sleep?' he says grumpily[if a random chance of 1 in 2 succeeds], [attitude-business][end if]. 'Oh well oh, what do you want then?'". pd_wakeup enqueues denial keywords.
The exhaust_beat of Progue is pd_exhausted. pd_exhausted is a repeatable beat in DenialC with reaction "[pdexhaust]". To say pdexhaust: say "[one of]'Oh, let's not talk about that any more,' [the Progue] says[or]'I haven't much else to say about that,' [the Progue] says lightly[or]'Oh, but we've been over all that already,' [the Progue] says with a sigh[or]'It's not something I care to discuss any more, to be perfectly honest,' he says[or]'Enough about that when there are so many other delicious things to talk about!' he says[in random order][if a random chance of 1 in 2 succeeds], [animus-business][end if].".
The overexhaust_beat of Progue is pd_overexhausted. pd_overexhausted is a repeatable terminal beat in DenialC with reaction "'[one of]I've had enough chatter-chat for now,[or]Look, I'm not used to talking so much,[or]Look, [animal-nickname], can we mayhaps just stop the talking for a while?[in random order]' [the Progue] says[if a random chance of 1 in 2 succeeds], [attitude-business][end if]. '[one of]Jump off for a while, won't you? Eh?[or]Come back later maybe. Maybe later.[or]I can't hear myself think, not that usually I can, but the point's the point.[in random order]' [Progue-resumes].". After discussing pd_overexhausted: Progue's life goes on, as before.
The dontlike_beat of Progue is pd_dontlike. pd_dontlike is a repeatable beat in DenialC with reaction "'[one of]Buzz off[or]Get lost[or]Moisty hells[or]Not now[in random order],' [the Progue] says[one of], looking extremely annoyed[or] impatiently[or] with an exhausted expression[in random order]. '[one of]I need some me time[or]Go find someone else to pester for a while[or]I'm tired of your babbling[or]You're giving me a splitting headache[or]You're climbing up my nerves[in random order].'".
The bored_beat of Progue is pd_bored. pd_bored is a repeatable terminal beat in DenialC with reaction "'[one of]Well, if you don't mind,[or]If it's all the same to you,[or]Pardon me, but[or]Please excuse me, but[in random order] [one of]I'm going to get back to this[or]there's only so many hours in the day[or]I've got such a lot to do[or]duty calls[or]I really ought to get back to this[in random order][pgb1b].". To say pgb1b: say ",' [the Progue] says, [one of][animus-business][or][attitude-business][purely at random]. '[pgb2][pdb-2]". To say pgb2: say "[one of]See you around[or]Take care[or]Enjoy the [progue-time-of-day][or]Good [progue-time-of-day][or]We'll talk again later[or]See you later[or]So long[or]Watch out for the Creeper[in random order]". To say pdb-2: say "!' [Progue-resumes]".
The unavailable-beat of Progue is pd_unavailable. pd_unavailable is a repeatable ephemeral beat in DenialC. The reaction is "[if last beat is insistent][uad-insis][otherwise][pdexhaust][end if]". To say uad-insis: say "[one of]'Not now, not now,' he says in annoyance, 'I'm asking you a question.'[or]'Wait a ment,' [the Progue] says, 'we're in the middle of something here.'[or]'I'll have none of that,' [the Progue] says, 'until you've answered my question.'[or]'No, no, no,' [the Progue] says, 'that isn't how conversation works at all. I ask you a question, then you answer it. Then you ask another question.'[or]'Later,' [the Progue] says, waving a hand in annoyance, 'I'm interested in this.'[in random order]". After discussing pd_unavailable: annoy Progue; if penultimate beat suggests a beat (called subj) begin; force discuss subj; continue the action; end if.
The naughttosay_beat of Progue is pd_naughttosay. pd_naughttosay is a repeatable terminal beat in DenialC with fuse 9999 and reaction "'[one of]Really, I can't think of a thing to talk about just now[or]For life and strife, I don't know what else we could discuss right now[or]Terrible sorries, but I ratherly think I need a rest from all this discussion and conversion[or]What else is there to talk about? I'm bats at noon[or]Oh well oh, this conversation's thoroughfully lost its momentum[in random order],' he says, [animus-business]. '[one of]We'll talk again soon[or]Let's take a rest for now[or]We'll chat again before too much longering[in random order]. [pgb2]!'".
[[one of]'Don't change the subject,' he snaps.[or]'We weren't talking about that,' he responds testily, crossing his arms. 'I'm not senile, well, at least not at the moment.'[or]'Eh?' he says.[in random order]]
The noanswer_beat of Progue is pd_noanswer. pd_noanswer is a repeatable dogged beat in DenialC. The reaction is "He crosses his arms. 'Well?' he barks, annoyance creeping into his voice. 'Are you mute? Dumb? By choice or chance? I've had enough one-sided conversations for a lifetime already so this isn't endearing. Say [t]something[x]!'". pd_noanswer suggests pd_angryending. pd_noanswer summons p_smartass. [ [or]He taps his foot impatiently. 'Reticence, reticence,' he mutters, 'is not a virtue in conversation. Your answer, please!' [or]He folds his arms and sets a grim, steely gaze on you, obviously still waiting for your answer.[stopping] ] Instead of discussing pd_noanswer when actual last beat is pd_noanswer, try getting bored Progue. After discussing pd_noanswer: now bp_alphamale suggests bp_friendsmaybe; continue the action.
Understand "something/answer" as p_smartass. p_smartass is a dogged beat in DenialC with fuse 2 and keyword name "something" and reaction "'Cute,' he says, 'cheeky. Smarmy even. Ordinarily I'd be amused, but I'm still waiting for your answer.'".
The angryending_beat of Progue is pd_angryending. pd_angryending is a terminal unaffinitive beat in DenialC. The reaction is "He makes an indignant noise in his throat. 'Moisty hells,' he says with a dismissive wave of the hand, and marches off across the [surface-material]." After discussing pd_angryending: Progue's life goes on.
The randomyes_beat of Progue is pd_randomyes. pd_randomyes is a repeatable dogged beat in DenialC with reaction "[PDenialYesFirstHalf][if a random chance of 1 in 2 succeeds]I don't recall doing so. I may have done[otherwise]Can't remember[end if]. [if a random chance of 1 in 2 succeeds]Mayhaps[otherwise]Could be, I suppose[end if]. I've forgotten it, though. [if a random chance of 1 in 2 succeeds]Let's change the subject, shall we?'[otherwise]Doesn't matter.'[end if]". To say PDenialYesFirstHalf: say "'Yes[if a random chance of 1 in 2 succeeds]? Yes?' [otherwise]?' [end if]He [if a random chance of 1 in 2 succeeds]furrows his brows[otherwise]crosses his arms[end if]. [yes2bit]". To say yes2bit: say "'[if a random chance of 1 in 2 succeeds]Yes what? [end if][if a random chance of 1 in 2 succeeds]Did I ask a question with a yes or no answer[otherwise]Was there a question asked that required you to say yes[end if]? ".
The randomno_beat of Progue is pd_randomno. pd_randomno is an repeatable dogged beat in DenialC with reaction "'No? No what?' [the Progue] asks, scratching his head.".
[The question_beat of Progue is pd_question. pd_question is an ephemeral repeatable beat in DenialC. The reaction is "[one of]'Yes, the question I just asked you,' he snaps in annoyance. 'Have you forgotten already? Can't say I care much for your memory.' [or]'Are you even listening to what I'm saying?' he shouts angrily. 'Pay attention, won't you?' [or]'Oh, this is tiresome,' he says with a sigh. [stopping]". pd_question suggests pd_avoidingq.]
pd_avoidingq is a repeatable beat in DenialC. The reaction is "'Don't try and change the subject,' he says, 'I'm not so easily distracted. Your answer, please.'". pd_avoidingq suggests pd_angryending.
The rudebye_beat of Progue is pd_rudebye. pd_rudebye is a repeatable ephemeral beat in DenialC with reaction "'Excuse me,' [the Progue] says haughtily. 'We're middling in conversation just now.'".
The abruptbye_beat of Progue is pd_abruptbye. pd_abruptbye is a beat in DenialC with reaction "'Oh well oh, so long, then,' [the Progue] says in surprise as you turn to go.". pd_abruptbye2 replaces pd_abruptbye. pd_abruptbye2 is an beat in DenialC with reaction "'You know, that's trickling rude!' [the Progue] shouts after you. 'Where I come from we say [']goodbye['] to people before we wander off!'". pd_abruptbye3 replaces pd_abruptbye2. pd_abruptbye3 is an unaffinitive submissive beat in DenialC with reaction "'Good riddance then!' [the Progue] shouts furiously to your retreating back. 'Good [if evening]evening[otherwise if night]night[otherwise if morning or sunrise]morning[otherwise]day[end if] to you, [if player is male]sir[otherwise]madam[end if], and,' he adds, building up steam as the distance increases, 'I hope you enjoy stimulating conversations with the octopi and konokuk trees,' he yells, 'since those are the only things you'll be having the privilege of---' The voice trails off as you get out of earshot.". pd_abruptbye4 replaces pd_abruptbye3. pd_abruptbye4 is a repeatable beat in DenialC with reaction "[one of]Sniffing[or]Wrinkling his nose in distaste[or]Yawning[in random order], [the Progue] looks [one of]disdainfully [or]angrily [or][in random order]away as you [one of]depart[or]leave[or]move away[in random order].".
The bye_beat of Progue is pd_bye. pd_bye is a repeatable beat in DenialC with reaction "'[pgb2][pdb-2].".
The redundantbye_beat of Progue is pd_redundantbye. pd_redundantbye is a repeatable beat in DenialC with reaction "[one of]'We call that one [']hello['] where I come from,' [the Progue] says amiably, 'but whatever.'[or]'Uh, hello and goodbye then,' [the Progue] says in confusion.[or]'What?' [the Progue] says, looking around. 'Are you talking to me?'[cycling]". After discussing pd_redundantbye: annoy Progue; continue the action.
The redundanthi_beat of Progue is pd_redundanthi. pd_redundanthi is a repeatable ephemeral beat in DenialC with reaction "[one of]'Yes, hello,' [the Progue] says, blinking rapidly. 'Did I black out? What happened? How many minutes did I lose?'[or]'And hello and hello,' [the Progue] says with a bow.[in random order]". After discussing pd_redundanthi: annoy Progue; continue the action.
The disgusted_beat of Progue is pd_disgusted. pd_disgusted is a repeatable nonverbal beat in DenialC with reaction "[one of]'I can't take any more of this,' [the Progue] says in anger. 'So long.'[or]'This is gushing ridiculous,' [the Progue] snaps in anger, 'I'm leaving.'[or]'You're impossible,' [the Progue] says furiously. 'I shall take my madness elsewhere.'[in random order]".
Instead of pushing Progue when the psyche of Progue is denial, try hugging Progue. Instead of hugging Progue when the psyche of Progue is denial: if Progue is idle, pre-conversation processing; force discuss dc_hug.
dc_hug is an annoying dogged beat with reaction "You step forward, but [the Progue] jumps nervously back. 'No thank you,' he says, casting a wary eye on you. 'I'm not ready to be taken off to the land of the dead just yet, thank you very much. You just keep your distance, [dc_player].'". dc_hug2 replaces dc_hug. dc_hug2 is an annoying unaffinitive beat with reaction "You lunge at [the Progue] but he leaps backwards, crying out, then turns and flees over the [surface-material], shouting 'Leave me alone, evil spirit!'". After discussing dc_hug2: now dont_describe_Progue is true; Progue's life goes on; follow the Progue's motivation rule; continue the action. dc_hug3 replaces dc_hug2. dc_hug3 is a repeatable annoying unaffinitive beat with reaction "[The Progue] [one of]shrieks and tumbles backwards[or]dodges out of the way[at random], then twists and gallops off down the [surface-material], crying 'leave my soul alone!'". After discussing dc_hug3: now dont_describe_Progue is true; Progue's life goes on; follow the Progue's motivation rule; continue the action.
The nudity_beat of Progue is pd_nudity. pd_nudity is a romantic nonverbal beat in DenialC with reaction "[The Progue] notices your nudity and reddens. 'My oh my oh,' he says, 'this hallucination has certainly taken a turn for the interesting. Can't remember the last time I was visited by nude [if player is male]satyrs[otherwise]nymphs[end if].'". pd_nudity2 replaces pd_nudity. pd_nudity2 is a repeatable nonverbal beat in DenialC with reaction "'[one of]Mind you don't sunburn, [animal-nickname],' [the Progue] calls out, 'the tropical sun can be murder on rarefied skin.'[or]Still enjoying yourself, eh?' [the Progue] asks, eyeing your body deliberately.[or]Watch out for the giant mosquitos,' [the Progue] says with something you're almost but not quite sure is sarcasm, 'they can bite in the most inappropriate places.'[or]That's quite the tan you're developing there,' [the Progue] says, glancing at your naked skin. 'It's almost as if you're trying to impress a body.'[in random order]".
The summon_beat of Progue is pd_summon. pd_summon is a repeatable beat in DenialC with reaction "'[one of]Ah, there you are[or]I heard you call[in random order],' [the Progue] says. '[one of]What did you want[or]What do you need[or]What can I help you with[in random order]?'".