Section - Contacting All The Trees
Contacting-All-The-Trees is a puzzle. It requires Calibrating-Machinery, Contacting-Trees, Prepping-Departure.
Calibrating-Machinery is a task with venue Observatory Exterior. Requirements for Calibrating-Machinery: do the action of entering mind chair; do the action of eye closing; do the action of touching firefly-icons; do the action of touching firefly-icons; do the action of touching red glow; do the action of touching green glow. Definition: Calibrating-Machinery is complete: if mind machinery is calibrated, yes.
Contacting-Trees is a not sequential puzzle. It requires Contacting-Fork-Tree, Contacting-Treehouse-Tree, Contacting-Rockslide-Tree, Contacting-Caldera-Tree, Contacting-Egg-Tree, Contacting-Forest-Tree, Contacting-Saddle-Tree.
Contacting-Fork-Tree is a task with venue Fork. Requirements for Contacting-Fork-Tree: do the action of touching Tree1. Definition: Contacting-Fork-Tree is complete: if tree1 is contacted, yes.
Contacting-Treehouse-Tree is a task with venue Big Tree. Requirements for Contacting-Treehouse-Tree: do the action of touching Tree2. Definition: Contacting-Treehouse-Tree is complete: if tree2 is contacted, yes.
Contacting-Saddle-Tree is a puzzle. It requires Getting-To-Ravine-Bottom, Pushing-Vine, Touching-Tree3.
Getting-To-Ravine-Bottom is a reversible task. The venue is Edge of Ravine. The command-sequence is { "down", "wait for two hours" }. Definition: Getting-To-Ravine-Bottom is complete: if tree3 is contacted, yes; if withered vine is open, yes; if location is regionally in Narrow Ravine or location is Top of Cave or location is Water Cave or location is Saddle or location is Atop, yes; no.
Pushing-Vine is a task with venue Saddle. Requirements for Pushing-Vine: do the action of pushing withered vine. Definition: Pushing-Vine is complete: if tree3 is contacted, yes; if withered vine is open, yes.
Touching-Tree3 is a task with venue Saddle. Requirements for Touching-Tree3: do the action of touching Tree3. Definition: Touching-Tree3 is complete: if tree3 is contacted, yes.
Contacting-Caldera-Tree is a task with venue Cinder Cone. Requirements for Contacting-Caldera-Tree: do the action of touching Tree4. Definition: Contacting-Caldera-Tree is complete: if tree4 is contacted, yes.
Contacting-Forest-Tree is a task with venue Forest9. Requirements for Contacting-Forest-Tree: do the action of touching Tree5. Definition: Contacting-Forest-Tree is complete: if tree5 is contacted, yes.
Contacting-Egg-Tree is a task with venue Egg Room. Requirements for Contacting-Egg-Tree: do the action of touching Tree6. Definition: Contacting-Egg-Tree is complete: if tree6 is contacted, yes.
Contacting-Rockslide-Tree is a task with venue Rockslide. Requirements for Contacting-Rockslide-Tree: do the action of touching Tree7. Definition: Contacting-Rockslide-Tree is complete: if tree7 is contacted, yes.
Prepping-Departure is a task with venue Observatory Exterior. Requirements for Prepping-Departure: do the action of entering mind chair. Definition: Prepping-Departure is complete: if icon-case is open, yes.
A fast-forward rule for Contacting-All-The-Trees:
now tree1 is contacted; now tree2 is contacted;
now tree3 is contacted; now tree4 is contacted;
now tree5 is contacted; now tree6 is contacted;
now tree7 is contacted;
if tree-password is blank, now tree-password is "swordfish";
if rebel-password is blank, now rebel-password is "sesame";
now withered vine is open;
now icon-case is open;
finish mindlink calibration;
move the player to Observatory Exterior.
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Contacting-All-The-Trees is a puzzle. Contacting-All-The-Trees requires Reaching The Ravine Bottom, Reaching The Highest Tree, Finding The Rain Forest One, Finding The Volcano One, Completing All The Dreams, and Not Being A Password Dumbass.
After going to Ravine Floor for the first time: solve Reaching The Ravine Bottom; continue the action.
After going to Saddle for the first time: solve Reaching The Highest Tree; continue the action.
After going to Forest9 for the first time: solve Finding The Rain Forest One; continue the action.
After going to Cinder Cone for the first time: solve Finding The Volcano One; continue the action.
After defining a password when the rebel-password is not the tree-password: solve Not Being A Password Dumbass; continue the action. After defining a password when the rebel-password is the tree-password: now Not Being A Password Dumbass is unmet; continue the action.
Doing something to a windsigh tree is CATT-solving. Doing something in Observatory Exterior when pyramid is off-stage is CATT-solving. Doing something in Water Cave is CATT-solving. Doing something in Top of Ravine is CATT-solving.
After CATT-solving: fiddle with Contacting-All-The-Trees; continue the action.
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FF-Reaching-Rebelworld-Lacuna is a scene. FF-Reaching-Rebelworld-Lacuna begins when Reaching-Rebelworld is force solved. FF-Reaching-Rebelworld-Lacuna ends when 1 is 1.
When FF-Reaching-Rebelworld-Lacuna begins:
now machinery-password is the rebel-password;
now the mind machinery is projecting.
FF-Finishing-Rebelworld-Lacuna is a scene. FF-Finishing-Rebelworld-Lacuna begins when Finishing-Rebelworld is force solved. FF-Finishing-Rebelworld-Lacuna ends when 1 is 1.
When FF-Finishing-Rebelworld-Lacuna begins:
now machinery-password is the rebel-password;
now the mind machinery is idling.
FF-Reaching-Treeworld-Lacuna is a scene. FF-Reaching-Treeworld-Lacuna begins when Reaching-Treeworld is force solved. FF-Reaching-Treeworld-Lacuna ends when 1 is 1.
When FF-Reaching-Treeworld-Lacuna begins:
now machinery-password is the tree-password;
now the mind machinery is projecting.
FF-Finishing-Treeworld-Lacuna is a scene. FF-Finishing-Treeworld-Lacuna begins when Finishing-Treeworld is force solved. FF-Finishing-Treeworld-Lacuna ends when 1 is 1.
When FF-Finishing-Treeworld-Lacuna begins:
now machinery-password is the tree-password;
change the time of day to 9:00 PM;
now the mind machinery is idling.
FF-Completing-Progue's-Character-Arc-Lacuna is a scene. FF-Completing-Progue's-Character-Arc-Lacuna begins when Completing-Progue's-Character-Arc is force solved. FF-Completing-Progue's-Character-Arc-Lacuna ends when 1 is 1.
When FF-Completing-Progue's-Character-Arc-Lacuna begins:
say "Enter 1 for Rume epilogue (like Rume), 2 for Lethe epilogue (like Progue), or 3 for Dr. Quick epilogue (loner)> ";
let inp be single-character - 48;
if inp is 1, now Rume-tracker is 10;
if inp is 2 begin; now Rume-tracker is 0; now affinity of Progue is 5; end if;
if inp is 3 begin; now Rume-tracker is 0; now affinity of Progue is 0; end if;
now ep-trigger is true.
FF-Finishing-The-Epilogue-Lacuna is a scene. FF-Finishing-The-Epilogue-Lacuna begins when Finishing-The-Epilogue is force solved. FF-Finishing-The-Epilogue-Lacuna ends when 1 is 1.
When FF-Finishing-The-Epilogue-Lacuna begins:
now ep-trigger is true.]