Release 4

Chapter - Rulebooks

Section - Condition Rules

[Condition rules define when an episode can begin. If a rule fails, it will prevent the episode from running. At least one condition rule must succeed for the episode to be selected.]

Condition rules is an object-based rulebook.

[Rules implied by check episodes rule: only one episode at a time. ]

First condition for a frequent episode (this is the frequent episode rule):

if a random chance of 1 in 2 succeeds and not time for excitement, rule fails.

First condition for a common episode (this is the common episode rule):

if a random chance of 3 in 4 succeeds and not time for excitement, rule fails.

First condition for an uncommon episode (this is the uncommon episode rule):

if a random chance of 5 in 6 succeeds and not time for excitement, rule fails.

First condition for an rare episode (this is the rare episode rule):

if a random chance of 7 in 8 succeeds and not time for excitement, rule fails.

First condition for an superrare episode (this is the superrare episode rule):

if a random chance of 15 in 16 succeeds and not time for excitement, rule fails.

First condition for an uberrare episode (this is the uberrare episode rule):

if a random chance of 31 in 32 succeeds and not time for excitement, rule fails.

First condition for a singular episode (this is the singular episode rule):

if a random chance of 63 in 64 succeeds and not time for excitement, rule fails.

[First condition for an episode (this is the no sleepwalking Progue rule): if the animus of Progue is resting, rule fails.

First condition for an episode (this is the no new episodes during conversation rule): if Progue is attentive, rule fails.

First condition for an episode (this is the don't overcommit Progue rule): if Progue has pending appointments, rule fails.

]