Blue Lacuna — 480 of 498

Aaron A. Reed

Release 4

Section - Something Dramatic Is Up

[ We don't want to step on the toes of other systems or have events happen too fast, so we check and make sure not to trigger scenes at inappropriate times.]

To decide whether nothing dramatic is up:

if player is on beehive, decide no;

if we are examining an echo-keyword, decide no;

if player is enclosed by mind chair, decide no;

if location is regionally in Chairlift-Ride, decide no;

if something dramatic is up with Progue, decide no;

decide yes. To decide whether something dramatic is up: if nothing dramatic is up, decide no; decide yes.

To decide whether nothing dramatic is up with Progue:

if ambience_on is 0, decide no;

if we are landmark-going, decide no;

if Progue is attentive, decide no;

if current episode is not no-episode and ( Progue is enclosed by location or distant-Progue is enclosed by location ) , decide no;

[ if scene_underway is true, decide no;]

[ if the animus of Progue is acting, decide no;]

decide yes. To decide whether something dramatic is up with Progue: if nothing dramatic is up with Progue, decide no; decide yes.

To decide whether just had excitement:

if boredom meter < 3, decide yes;

decide no.