Blue Lacuna — 11 of 467

Aaron A. Reed

Release 4

Section - The Fast Forward Command

Ffing is an action applying to nothing. Understand "ff" as ffing.

Carry out ffing:

now yourself is awake;

if Finishing-the-Prologue is unsolved begin;

follow the fast-forward rules for Finishing-The-Prologue;

speak as the parser "BETA: **advanced to Exploring Homeworld**[line break](You make a few key decisions.)";

otherwise if Starting-The-Painting is unsolved;

follow the fast-forward rules for Starting-the-Painting;

speak as the parser "BETA: **advanced to Rume-Conversation**[line break](You learn some things about yourself: that you are a Wayfarer, a traveller between worlds, who tonight feels the Call, a bond between your kind. Though you have toyed with settling down with Rume, who you may be in love with, the Call pulls at you insistently. But if you answer it by painting, you will not be able to return, for a Wayfarer's journey is one way only, and none may go with him.)";

otherwise if Finishing-The-Painting is unsolved;

follow the fast-forward rules for Finishing-the-Painting;

speak as the parser "BETA:**advanced to Exploring Lacuna**[line break](After a final conversation with Rume, you have answered the call, and Wayfared to another world through your painting of a curious tree.)";

otherwise if Meeting-Progue is unsolved;

follow the fast-forward rules for Meeting-Progue;

speak as the parser "BETA:**met Progue**[line break]You find yourself on a tropical island, deserted save for a half-mad old man named Progue.)[if The-Mysterious-Door is incomplete]yes[else]no";

otherwise if The-Mysterious-Door is unsolved;

follow the fast-forward rules for The-Mysterious-Door;

speak as the parser "BETA:**advanced to lava door puzzle solved**[line break](Various signs of former inhabitation abound: an old treehouse with a clockwork head, a non-working ropeway leading to the top of the island's highest mountain, a cabin on a beach. It seems the past residents must have been artists, for there are two beautiful paintings in the cabin-- the work of Wayfarers?-- and a spectacular sculpture on the lip of the island's volcano. A secret door in the cabin inscribed with a cipher finally opens to you after you match the bands of color painted on it to animals and plants around the island used to make the paints.)";

otherwise if Getting-To-The-Lawn is unsolved;

follow the fast-forward rules for Getting-To-The-Lawn;

speak as the parser "BETA:**advanced to power chairlift puzzle solved**[line break](On the floor of the volcano you discover a boiler, channelling steam power to various points around the island. One of these is the ropeway, which, once powered, takes you to the top of the mountain, where a strange pyramid object awaits.)";

otherwise if Finding-The-Egg is unsolved;

follow the fast-forward rules for Finding-The-Egg;

speak as the parser "BETA:**advanced to Find the Egg puzzle solved**[line break](On the east side of the island is a huge beehive, and various clues have led you to believe the bees are key to discovering some secret deep within the nearby rain forest. After watching the bees inside the hive do their strange dance, you finally manage to decipher its meaning, and follow the bees to a discovery deep within the forest. Meanwhile you have befriended Progue, whose memory is slowly beginning to return to him, and have been having a series of very strange dreams, where two entities both seem to be trying to reach you.)";

otherwise if Powering-Both-Devices is unsolved;

follow the fast-forward rules for Powering-Both-Devices;

speak as the parser "BETA:**advanced to Power Both puzzle solved (climbing variation)**[line break](To get to the pyramid, which the dreams and Progue are both hinting is somehow important, you must use the ropeway, but when it is powered there isn't enough left over power to run the pyramid, which seems to need an extraordinary amount. Fortunately, you are able to figure out a way to bypass the ropeway and get to the top of the mountain anyway, with the pyramid at full power.)";

otherwise if Opening-The-Pyramid is unsolved;

follow the fast-forward rules for Opening-The-Pyramid;

speak as the parser "BETA:**advanced to Pyramid Opened puzzle solved**[line break](The symbols on the sides of the pyramid sync up with symbols in an echoing cave beneath your rain forest discovery. After piecing together more clues, you realize the echo cave is some sort of security system enacted by Progue; only people who know his names for things around the island will be able to get in. After working out the puzzle you return to the pyramid and are able to open it.)";

otherwise if Contacting-All-The-Trees is unsolved;

follow the fast-forward rules for Contacting-All-The-Trees;

speak as the parser "BETA:**advanced to All Trees Found (tree PW: [tree-password]; rebel PW: [rebel-password])**[line break](The dreams have led to a shocking revelation: one of the groups trying to reach you is actually a race of intelligent, telepathic beings: the trees, who are reliant on a symbiont race of human-like creatures to be their eyes, ears, and hands. Your forest discovery was the crashed ship the trees arrived in on this island; they lived while the symbiont humans died. The other group trying to reach you in dreams is from a mirrored world where the opposite ocurred: the trees died and the humans lived, and, force to think and fend for themselves, have decided they aren't so keen on their former 'masters.' By finding all the trees on the island, you are able to learn the whole story, and set encryption keys that will allow you to communicate in secret with either side (see passwords above). You have also calibrated the seiver device inside the pyramid, and are ready to begin.)";

otherwise if Being-In-Rebelworld is unsolved;

follow the fast-forward rules for Being-In-Rebelworld;

speak as the parser "BETA:**advanced to Rebel World**[line break](Setting the seiver for the human symbionts, you activate the link.)";

otherwise if Finishing-Rebelworld is unsolved;

follow the fast-forward rules for Finishing-Rebelworld;

speak as the parser "BETA:**advanced to Rebel World Completed**[line break](";

otherwise if Being-In-Treeworld is unsolved;

follow the fast-forward rules for Being-In-Treeworld;

speak as the parser "BETA:**advanced to Treeworld**[line break](";

otherwise if Finishing-Treeworld is unsolved;

follow the fast-forward rules for Finishing-Treeworld;

speak as the parser "BETA:**advanced to Treeworld Completed**[line break](";

otherwise if Completing-Progue's-Character-Arc is unsolved;

follow the fast-forward rules for Completing-Progue's-Character-Arc;

speak as the parser "BETA:**advanced to Final Confrontation resolved**[line break](";

otherwise if Finishing-The-Epilogue is unsolved;

[ force solve Finishing-The-Epilogue;]

speak as the parser "BETA:**advanced to Epilogue**[line break](";

otherwise;

speak as the parser "**Can't advance past Epilogue!**";

end if.